Also, my run is based on gong du which i researched heavily on commerce and industry reforms for my economy in the early to mid. I don't recall green buildlings providing enlightenment unless you say it is a unique structure. Peasantry is way to go.Not only food,but YT green buildings also gives extra income,public order,enlightenment and other various things.It makes sense,its a peasant revolt after all.Utilise Youxia units,they only half strength of normal unit but they amazing.Other unit you want is militia of virtue,insane too.With proper general build you will make them reach 80-90% of melee evasion,they just wont die. The other 2 YT Faction Leaders will need to resettle since their locations are very exposed.ĭont listen to this guy,he never played YT. Peasantry gives little and are late-bloomers. Industry and Commerce will be your bread and butter. But rule of thumb is building your cities based on it's minor settlements. Originally posted by NoDeSlip:Perhaps you need to consult an economy guide. He and his elite retinue are added to garrison with no upkeep cost.īetween that and the garrison building you cam beat any single stack, sometimes 2-3 if it's all militia Recall him and assign him as a local hero (administrator) in a threatened or choke point city. Having said that, you should hoard and protect your generals, since they can be slow to replace.įun fact. Between their passive self-heal ability and the Healer's group heal, they can last for a very long time. Originally posted by shde2e:Yellow Turban generals are great. Not sure about economy, but they do have pretty solid peasant income and a lot of options for improving settlement happiness. That means you can deploy armies with a load of cheap peasant infantry, and still have them fight adequately. Generals are really cheap and plentiful in the beginning, as they have some heavy salary reductions. Between them, the garrison, and the towers they can usually fend off a single stack. I mostly survive by finding a chokepoint and putting a small army of peasants nearby to help out any threatened settlement. YT garrisons are pretty weak unfortunately. You can also research early assignments for your veterans and healers to give a strong boost to mustering and replenishment respectively. Having said that, you should hoard and protect your generals, since they can be slow to replace.Īrmy wise, there is a common general skill which gives +5 replenishment to the army.
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